
“Details before fluidity”: Rockstar contrasts, GTA 6 risks dividing

For a few days, the rumors of a Grand Theft Auto 6 Limited to 30 FPS on consoles are a lot of talk. Some cry for regression, others see it as an assumed artistic choice. Former Rockstar North technical director, Obbe Vermeij, spoke to defend this compromise. According to him, it is not a defect, but a bet on beauty and visual density. The debate is relaunched.
Advertisement
GTA VI at 30 fps on PS5: Rockstar favors beauty with fluidity
In a series of tweets that made noise, Obbe Vermeij, a historic figure of Rockstar (from Vice City to Red Dead Redemption), intervened on the burning question of the GTA 6 framework. According to him, if the game comes out in 30 FPS on consoles, it would be a bug or a technical limitation, but a deliberate choice.
“At 30 fps, you can display twice as many polygons than to 60 fps”he explains. Clearly: fewer images per second, but no more details in each image. And for a game like GTA, where each street corner, each reflection in a window or each tricolor fire participates in immersion, this choice would make sense.
Digital Foundry ABOND: Even if the PS5 PRO should be the only console to run it in 60 images per secondsshe could struggle to reach them in loyalty mode. The CPU would be simply too much in demand by the simulation of the open world. And unlike a Call of Duty, GTA VI does not need extreme fluidity to shine.
It is therefore a matter of priorities. Rockstar seems to want to offer a dense, rich, almost cinematographic visual experience, even if it means offending fans of 60 FPS. For PC players, it will be necessary to wait for a portage, probably more flexible.
Advertisement




