
Free Towayami on PC (dematerialized – DRM -free)
A game made by an Italian independent.
The author offers other games on the ITCH.IO platform for interested parties:
https://approductions.itch.io/
The text below is a translation Made by Chatgpt from the game page.
A loud noise sounded in the sky.
Our city was swallowed up by thick and invasive darkness.
We are afraid to get out of us.
No more place is safe.
Especially when night falls …
A veil of darkness is falling on a peaceful city in eastern Japan.
Fear and horror wander freely in its deserted streets.
Find out what is behind this curse while trying to escape it.
Q – So what is this game talking about?
R – Towayami is essentially a horrific adventure game.
I do not want to reveal too much about the story, but you will have to explore, find and use objects, solve puzzles … and survive.
Ah … and you will be immersed in darkness. Permanently.
Q – Okay, it’s as if I played through the eyes of a blinded person. Do I have at least visual clues to help me?
R – No, none. It’s completely black, so you will have to rely on the other four senses of the main character.
Mainly touch and hearing, but you will also know when something has a “different” smell or taste.
Anyway, your brain will get used to this condition quickly and will start to fill the gaps by creating visual references where there is none.
Like when you grop in darkness in real life.
Q – Do I have at least one tutorial?
R – During the first part of the game, even if there is no “hand in hand” guide, you will have time and relatively safe areas to learn to play.
At the beginning, you will be confused on who you are and what you need to do, but by touching and examining what surrounds you, you will end up collecting enough information to understand the important elements of history.
Q – And this black screenshot, then?
R – Well, taking significant screenshots of a game whose main characteristic is the absence of graphics … It was a real challenge. (⌒_⌒;)
Q – What was your main inspiration to create this game?
R – After creating Five minutes in dayI thought about how this short experience “without graphics” could be developed in a real adventure game.
Finding a good story and a fluid gameplay was not fast or easy, so this game has become a kind of “secret project” on which I worked between two other creations.
Obviously, as mentioned in my other works (as The Hair in the Wall), one of my greatest inspirations is Junji Ito and his stories.
Many of his stories strongly resonate in Towayami.
Q – One last advice?
R – One? I will give you three: keep my ears wide open, touch everything, and do not forget to use the “light touch” (right click) to examine things safely.
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