Switch 2: Nintendo reveals its autonomy, the OLED keeps the advantage

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It's official: The Nintendo Switch 2 arrives on June 5, 2025. On its site, Nintendo began to unveil the technical specifications of its new hybrid console. Among the most scrutinized information: autonomy. Verdict? Between 2 and 6.5 hours of play depending on the use. A significant gap, which recalls the beginnings of the first Switch – but which questions, at a time when competition muscle the game.

Nintendo Switch 2: autonomy announced between 2 and 6.5 hours

Nintendo Switch 2: autonomy announced between 2 and 6.5 hours.

Nintendo Switch 2: autonomy announced between 2 and 6.5 hours

© Nintendo

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To put the figures back in perspective: the Current OLED switch offers between 4.5 and 9 hours of autonomy depending on the game. THE Original model (2017) Cereed between 2.5 and 6.5 hours. This means that the Switch 2, despite its more recent generation, could do less well than the OLED model under certain conditions. A surprise? Not really. Because who says more efficient screen, stronger processor and enriched features, also says increasing consumption.

The autonomy of the Switch 2 announced.

The autonomy of the Switch 2 announced.

© Capture Nintendo

Competition side, Valve Steam Deck Declines in two main models: the LCD model, with a battery of 40 WH, offers an autonomy of 2 to 8 hours depending on the intensity of the games; The OLED model, launched at the end of 2023, clearly improved endurance thanks to a battery of 50 Wh and a more economical screen, with sessions that can reach up to 12 hours on unreained titles – but around 3 to 4 hours on demanding games.

At Asus, the Rog Ally range also has several variations. THE original modelequipped with a 40 W battery, displays a autonomy generally between 1.5 and 3 hours, with solid but very energy -consuming performance. The version ROG Ally Xannounced with a battery of 80 Wh, almost doubles this autonomy and aims for more than 4 hours on optimized games, without completely resolving the question of consumption.

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On the side of Lenovo, the Original legion go Embarks a battery of 49.2 Wh, and is between 1.5 and 3 hours in real use, depending on the graphic parameters. The version Legion Go Smore recent, rises slightly to 55.5 Wh. The first returns suggest slightly better autonomy, but always far from comfortable on the most gourmet games.

As for the PlayStation Portal From Sony, it plays in another category: designed for local streaming from a PS5, it offers stable autonomy, between 5 and 8 hours – but its use remains very framed, without local treatment of the game.

Nintendo Switch 2.

Nintendo Switch 2.

© Nintendo

Nintendo therefore remains in the average of the sector, with an assumed compromise: offer an accessible, transportable and consistent game machine with its ecosystem. We remain far from an energy revolution, but the issue will be optimization. If the headlines like Metroid Prime Beyond Or Pikmin 5 know how to be light on the resource side, the sessions will be able to stretch without stress.

But as long as the console has not been tested in real conditions, difficult to judge. In the meantime, Nintendo plays the card of prudence … even if it means arouse some cold sweats among nomadic players.

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