
The Switch 2 has this problem that frustrates me enormously, and it is not the lack of oled
The Nintendo Switch 2. © Numériques
Like thousands of people, I switched to The Switch 2 As soon as it is released. To be able to play it, of course, but also be more aware when I editor of articles about it to Digital.
The experience is stunning: Mario Kart World gave me my first cold sweats – in a good sense of the word. Everything is more fluid, the loading times melt like snow in the sun, and even the last two Zelda, thanks to their dedicated updates, finally benefit from a real comfort of play. But but It is not the absence of OLED that posed me problemthat’s something else.
Switch 2: The console is there, but some developers do not have the keys
Two switch, two eras… the same framerate? © Numériques
Very quickly, the desire came to launch something else and, in the absence of other major new features signed Nintendo, I turned to games that I had never taken the time to do – neither on PC, nor on Switch first of the name. Dredgefor example, or Persona 5 Royal. Two excellent experiences on the background – but technical side, it’s a backtrack. Apart from faster loading times, I quickly regretted the lack of optimization and the unchanged framerate, often blocked at 30 frames per second.
So, I asked myself the question: why are so many games frozen in the previous era when the new equipment is finally there? The answer is disconcerting simplicity: some studios do not have access to the dev kits of the Switch 2. Without them, it is impossible to compile a patch, to test an optimized version, or even to adjust the performance. And for the moment, only the big fish – AAA studios, Nintendo longtime partners – have been served. The others are waiting.
This is something we would like to do [un patch à 60 FPS, ndlr]but we have not yet got our hands on a development kit. I can not promise anything, but it would be cool if we could release an update.
According to a report of Gamespot dated April 2025, “Many AA and independent studios have not been able to obtain dev kits to prepare their games upstream”.
It is therefore not a simple question of will: without kit, a studio cannot compile or test a patch, even less exploit the new capacities (resolution, framerate, textures, etc.).
Mario Kart World. © Numériques
Note that on the first switch, the development kit cost around $ 450 (around € 400). For Switch 2, no official price has yet been communicated – because access is not open to everyone. Indeed, Nintendo distributes the dev kits in an extremely selective way, favoring its historic partners, the AAA publishers and some large independents. On Reddit Still, the user Stayfit8561, presenting himself as an insider, summed up the situation without detour: “Dev kits are not generally available. There are undoubtedly companies that have been having them for a while.”.
Only the largest independent studios have received dev kits. The majority of developers, including medium to small size studios, simply do not have access to it.
A console in advance, an ecosystem lagging behind?
Nintendo Mario Kart World
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And this is where frustration becomes tangible. With each new game that I envisage, I find myself faced with an absurd dilemma: take it on Switch 2, for flexibility, comfort on the go, real portability – or on PC, to enjoy what the game really has in the belly. And in the current state of things, even with a brand new console paid € 439, the scale too often leans on the side of the PC.
I do not regret my Switch 2, far from it. It is an excellent machine, and I know that in the long term, it will become essential. Because after all, she just begins her life. The console is ready, it is the ecosystem which must now put itself in tune. I groan, yes – but I especially expect to see what she will really become.
Nintendo Switch 2
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