
“We can record your discussions”: with the GameChat on Switch 2, Nintendo reserves the right to listen to your games
Nintendo Switch 2
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With GameChat, Nintendo wants to modernize communication between players. But as always with online audio, the question of privacy is invited. Now, Nintendo’s privacy policy specifies that certain interactions can be registered locally … and sent to Nintendo in the event of reporting. It’s not automatic, but it’s not trivial either.
Switch 2: Nintendo will be able to consult your GameChat… if you are reported
The GameChat “C” button on Nintendo Switch 2. © Nintendo
It’s written black on white: “With your consent, we can record video and vocal cats stored on your console.” This sentence, extracted from the official confidentiality policy of Nintendo, aims directly The new GameChat feature integrated into the Switch 2. Concretely, as long as everything is going well, nothing is sent to Nintendo. Conversations are registered locally – on your console and that of your discussion partners – for a maximum duration of 24 hours. Then they self-defect.
We have specified that we can collect, monitor and record the audio and video of your cat sessions with other people in order to offer a safe and secure environment for some of our services.
But if a player believes that behavior violates the rules of the community, he can send a report. At that time, he can review the last three GameChat sessions (up to three minutes each) and submit an extract to Nintendo. Once the report has been validated, the firm reserves the right to examine the content and-if necessary-to transmit it to third parties: authorities, lawyers, subcontractors, etc.
It is therefore impossible to use GameChat without accepting these conditions. Nintendo says: this measure aims to maintain a safe and respectful gaming environment, especially for minors. And in the Nintendo ecosystem, where moderation is strict than in competition, this rigor is not surprising.
In order to allow us to enforce our community rules, cat content – including your video and audio discussions – is registered and temporarily stored on your console and that of other participants. If you or another participant send a report, the last three minutes of the conversation can be included in the report.
If some will cry into intrusion, others will see a necessary safety net. Recall that the recording is neither permanent nor systematic, and that the transmission to Nintendo only intervenes after a voluntary report. In short: say nothing online that you would not be ready to assume.
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